Thursday, 28 June 2012

Griefing with BlockHitDelay? [TUT]

From my coding, ive learned no speedmine can be fast and have the block hit delay set to 0. The reason is it will Cause lag no matter what anyone says. With that said I've learned it isn't about the block hit delay, So doing something as simple as...
If(Hacks.Speedmine && curBlockDamageMP > 0.70F)
onPlayerDestroyBlock(Par1, par2, par3, par4);
netClientHandler.addToSendQueue(new Packet14BlockDig(2, par1, par2, par3, par4));
blockHitDelay = 4;
Can be effective without having any lag.
The purpose for this Thread is to say BlockHitDelay causes lag.
Greifing can't be as fun with block lag. I hope this helps
(The speedmine code part) Thanks-WSC


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